
Spoils: Planets or Colonies won by successfully performing a Warfare action.Discards: Cards you have already played and resolved.You can check all available colonies for reference on this image: Colonies: Planets acquired by playing a Colonize action.Played Card: The current Domain card you have played and are resolving.Managed to add to your deck and from the Colonies and Spoils that you own.Īs the game progresses, your player area in front of you, will comprise of: You score influence at the end of the game, determined by the scoring conditions you have
Collecting red, yellow, green or purple Domain cards, Colonies or Spoils. These changes don’t affect gameplay in most cases (other than things like some additional haptic feedback), but will make it easier for me to keep improving Microcosm going forward.Microcosm is a deck building game where the aim is to have more influence than your opponent at the end of the game. Beyond that, this release includes lots of behind the scenes tweaks and changes. Steam Cloud support has also been added, so your save files will automatically be backed up and synced between your computers. This change makes drawing a bit more forgiving, especially under suboptimal tracking conditions. Any game saved in 0.1.4 will be automatically migrated to the new voxel size when opened in 0.1.5 or later. Microcosm voxels are now 0.024 cubic meters, instead of 0.018. The other main change in this release is a slightly increased base voxel size. A big shoutout to VRTK and the folks in the VRTK Slack, which helped make adding Rift + Touch support incredibly simple. The biggest addition is Oculus support! I wasn’t originally planning to add Oculus support so soon, but the folks at Facebook ended up sending me a Rift + Touch development kit, and I couldn’t resist adding it right away. That being said, I’m very happy to release 0.1.5. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. Things are very hectic in my life right now. Hey folks! It’s been longer than I would have liked since my last update. Thanks for your patience, and if you're interested in following along with development, I post updates on Instagram! #MICROCOSM GAME UPDATE#
When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features. I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). The Steam version will be made free on July 11th, 2022 (without a feature update). However, during that time, I've been at work on a rewritten voxel engine and application with support for tons of new features, like: In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea. The Steam version of Microcosm hasn't been updated in a few years. Each voxel is one cubic inch this world doesn't really fit in my house!) (Pic related: One of my stress testing worlds running on iOS.